The newcomer to Jagex, Run Warden Ryan, executive producer of RuneScape, is here. He first briefly introduced him to be the one who is most responsible for all of RuneScape's affairs. Such as overall vision and strategy, game and team development behind, RuneScape's relationship with players and business plans. His newcomer as a team is already learning about his team, plans and projects, priorities, etc., and wants to use a fresh eye to improve our understanding of priorities and concerns, and to refine around, such as content planning, quality of life, commitment , communication, transparency, staying cautious with us, building a better level of trust in account security and business. Especially around MTX.
He then shared the structure of the team and how to make progress on transparency.
The Episodic Content team is hopefully pretty self-explanatory. This is the team that focuses on mainline content and core gameplay. Their job is to make exciting quests, to advance our epic stories and bring new areas to life for exploration, and even re-working older or unfinished ideas.
Live Ops focuses on a very different type of player experience. Their work is what keeps Gielinor thriving and alive in day-to-day engagement activities. There should always be something new to experience in RuneScape. Live Ops is also the team that drives the game’s commercial activities. There’s more on this very sensitive subject below.
The Core Experience team drives much of the quality of life and user experience improvements, to make sure that RuneScape is as great to play as it can be. One of the keys to this is improving the technology that underpins our game, a big part of which is RuneScape Mobile. The Mobile release will open up the world of Gielinor to more players than ever before, but it’s about so much more than that – all the work that has gone into improving the Mobile experience also benefits our desktop players. It is important to note that desktop is our primary development platform. There is no trade-off against other development efforts – I have the teams to do both.
Monetisation and The Task Ahead
I know that monetization is a very hot topic among our players. I see it as my job to ensure that monetization takes a form that adds to your experience, not detracts from it. The truth is that membership alone is not sufficient to keep the game healthy and evolving. However, any monetization strategy must justify its existence – it needs to be fun, balanced, worth your time and rewarding. We need a monetization strategy that we can talk about openly and proudly, and you need to know not just what we’re doing but why we’re doing it. Our commercial content can’t sit apart from the world of Gielinor – it must feel authentically a part of it while giving the players more choice.
We have a far more detailed look at monetization on the way next week, but I want to make sure that our players understand that I am entirely committed to transparency and trust. We need you all to have a complete understanding of what our monetization means, and I want you to trust how we’re handling it.
Saying that I’m also acutely aware that the worst thing I can do right now is rush out a reactionary strategy, or to make shallow promises that won’t help any of us. We know we’ve got a long way to go on this, and I am committed to hearing and responding to your thoughts, but I want a greater understanding before I do. Have we correctly understood your concerns? Is what we’re doing making things better? We have some plans in place and some new ideas we will begin to test with you very soon. While late to the party that dialogue with me begins now.
The above is the original words he said. Simply put, he just wants to tell us that he will lead the team to better carry out his work on our game experience.
Finally left his email address: [email protected] He hopes we can contact him to express our thoughts to him.
What do you think of this new guy? I want to see his actions still! Compared with his message, do you prefer cheap RuneScape gold?