I'd adopt they about-face this so that levelling is quicker and they plan harder on the end-game agreeable pre-launch, rather than post. The affair with this is it's not cheap, nor is it in actuality easy.
Advancing up with adapted dungeons/raids/pvp agreeable that is ceremony adapted and arduous isn't, but I feel it'd be account it in the end.
Most abecedarian these canicule usually acquire one of two issues: Either the end-game is defective or the levelling is too tedious.
From my experience, added players are adequate to RS Gold leave afore they even ability the end-game if the levelling is too tedious, authoritative any end-game you acquire or plan to acquire pointless.
On the cast side, the sunk bulk aberration is animate and blame in MMOs: Bodies abhorrence spending hours aloft hours extensive what seems like nothing, but they aswell don't wish to accord up 50 hours of accepting there because again they'd feel like they've absent added (forgetting the actuality that levelling is declared to be afar of the fun, and conceivably that's accession basal affair of the process).
Note that I don't ahead these are big issues for newcomers to the MMO genre, unless the levelling is in actuality tedious, because they adequate will not necessarily apperceive any better.
I ahead it's an affair to a ample allocation of us who acquire played MMOs before, because levelling is about the aforementioned beyond the board.
It's already continued abundant the aboriginal time, let abandoned the next.