Over time, RS have received various points of feedback regarding the complexity of the pitched design, and how players perceived the complexity.This design is a much more cut-down version of the previous iteration, but still tackles all of the major points of feedback regarding comp.
The “Reaper Crew” achievement will be removed as a requirement from the comp cape. Reaper has caused issues ever since its introduction, years after comp was initially brought into the game, frequently locking many players out of a cape they were otherwise always able to obtain. Hard bosses are intentionally designed to be harder than many players are comfortable with, which makes for a poor combination with the comp cape. Where most other content is normal easily accessible and solo-able, many various bosses introduce difficult, and forced group, gameplay. As well as this, reaper can sometimes limit developers from pushing difficulty on new high-end bosses as it can cause an uproar in the comp community - we’ve seen various instances of this in the past.
The “How Many Games?” Castle Wars achievement will be removed as a requirement from the trimmed comp cape. This achievement has also been controversial over the years - requiring a huge amount of time from the player. At one point it also had to have its requirement reduced, yet it still hasn’t improved since. It’s wildly out of sync with other achievements on the trimmed comp cape and quite frankly needs to be addressed. If we were releasing Castle Wars today, we would never put an achievement like this on it.
The comp cape stats will be taken off of the cape and added as a passive bonus to the “Reaper Crew” achievement instead. (This partially compensates for it being removed from comp, and seems like the most logical place to put them.)Utility benefits that are currently tied to the cape item, such as teleports, will be changed to permanent unlocks on the player rather than the cape.The following benefits which currently are inherited by the comp cape from other capes, will be decoupled from the comp cape and become accessible in game through other means.
More details are in here.
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